Homebrew developers must often exploit loopholes to enable their software to run. This is mostly the case because software production requires more resources, accurate emulators do not exist yet, and the consoles themselves often employ rather complex systems to prevent the execution of unauthorized code. The relative simplicity of older systems enables an individual or small group to develop acceptable games in a reasonable time frame.Īll major sixth generation consoles enjoy some use by homebrew developers, but less so than earlier generations. A game written by a non-professional developer for a system intended to be consumer-programmable, like the Commodore 64, is simply called hobbyist (rather than homebrew).Īlong with the Dreamcast, Game Boy Advance, and PlayStation Portable, the most frequently used platforms for homebrew development are older generations of consoles, among them the Atari 2600 and Nintendo Entertainment System (NES). This can include games developed with official development kits, such as Net Yaroze, Linux for PlayStation 2 or Microsoft XNA. Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms (usually with hardware restrictions) that are not typically user-programmable or that use proprietary storage methods. Screenshot of the Atari 2600 homebrew Duck Attack! (2010) For other uses, see Homebrew (disambiguation).
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