It makes use of a toggle inside of a toggle, I find it quite complex and fascinating (tbh I wasn't sure if it would've worked, but surely enough it did!). You can also use the item by pressing LS again, and using the right stick while you don't have any item will make sure that LS is off (since you can't really see its value. In order to use the held item, use the right stick, the item will automatically unhold (you can also use the item even if you didn't hold it). ( Please note that the Back button function has been added! Scroll to the bottom of the post for enhanced version!) I have a configuration where the right stick fully emulates the GC controller's DPad, some may prefer this alternative. Also, having the up trick on the same stick and steering is ridiculously handy. Now, the tricks' positioning might be confusing to most, however I got used to using items with the right stick when initially using my controller to emulate a Wiimote (and not a more versatile GC controller). (below is quite a long discussion on all the aspects of this for the actual configuration just go to the bottom, although I strongly recommend reading the part about fancy item holding and the potential issue that comes with it - which can be fixed if I knew how) Here's the gist of it: right trigger's acceleration and left trigger's braking/drifting left stick is both steering and up/down tricks (also wheelies) right stick's for both using items and left/right tricks, and pressing it (or `Thumb R`) is wheelieing left shoulder's for toggleable item holding and right shoulder's used for the rear view. You only have to use the triggers, shoulders and sticks for everything, making everything highly accessible. Thought I'd share my neat little XOne+MKW configuration I've worked on for a couple days The Xbox One controller emulates a Gamecube controller, but in a way that you almost don't need to move your fingers away from the buttons you're mainly using, making reaction time a lot faster.
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